Details matter to me and I like discussing technical aspects. More importantly, when I like something to an extreme degree, as I do your work, those particular details become even more important to me. They jump at me even more strongly, and I get stronger ideas. So, when I see details which strike me as dissonant I cannot help point them out. It’s not for the sake of changing those details so much as the chance to discuss them to see their reasoning.
In the previous version of the scene, it really bothered me that the crew of the starship couldn’t just see the weapon deploying. Then, in this version we see the ship is on the main screen, which redoubled my irritation. It makes it very weird that no one on the bridge can see there is a weapon like device sticking out the hatch, despite it pointing right at the ship.
Next, as pointed out, the captain doesn’t raise shields first thing, even though she knows she is facing someone potentially hostile enough to attack a base. I can brush this off to some degree as her playing cool in order to show an even stronger position, but it comes off as reckless, which doesn’t fit her being the Spock before Spock was Spock, if that makes sense.
Third is the ship gets too close. This might seem silly but the ships getting that close to each other almost never happens in TOS, and the dialog usually indicated distances of thousands or tens of thousands of kilometers, with speeds in thousands of kilometers per second. No one seems to bother presenting that, and I always get a little sad about it.
I’ll stop with comments like this if they’re not constructive or simply undesirable.
I’m not bothered by your comments… I don’t think Graunt and the canon would be clearly visible in the unlit bay with the doors open just wide enough.
Otherwise, has Barrett made decisions that put her ship in unnecessary in danger? That’ll be up to the reader to judge by the end of this story line.
I guess this is where we see Captain Barrett’s Apollo 13 scenario.
You know things have gotten …interesting when your Science Officer freaks out.
Hard to intimidate someone after they blow a hole in your ship.
Two things all good wizards and starships should do
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