I take it with their systems FUBARed their heat management systems are down or minimally operational, so the ship is heating up. That’s very cool, or hot in this case. Most soft scifi has ships get cold with power off. However, this pleasantly reminds me of a TNG episode where Picard is trapped on the ship with thieves, systems have been shut off but the warp core is running, so the ship is gradually getting very hot.
The one thing I really loved about the Intrepid-type and J-class starships from ST ENT were the big huge radiator fins, which makes sense given that’s very much how large spacecraft like the ISS get rid of waste heat to space. On the other hand, there are parts of a Constitution-class starship that would get very cold, ala what happened to the command module Odyssey during the ill-fated Apollo 13 mission.
That was generally it, yeah. 🙂 It didn’t help that our GM was rather adversarial.
On the other hand, we did rearrange his rec room into an ersatz Enterprise bridge and throw ourselves back and forth when he told us that something hit the ship. That, at least, was worth running sickbay ragged.
There were many modules (adventures) you could run, and so asking that is like asking what the plot of Star Trek is with all it’s different and often unconnected episodes across 5 series!
Mostly player were Starfleet officers on a starship, and the missions varied from exploration and 1st contact, defending the borders from incursions, diplomatic missions, etc.
I take it with their systems FUBARed their heat management systems are down or minimally operational, so the ship is heating up. That’s very cool, or hot in this case. Most soft scifi has ships get cold with power off. However, this pleasantly reminds me of a TNG episode where Picard is trapped on the ship with thieves, systems have been shut off but the warp core is running, so the ship is gradually getting very hot.
The heat buildup makes sense because space is a vacuum, which means even though it’s really cold, there’s nothing for the heat to radiate into.
The one thing I really loved about the Intrepid-type and J-class starships from ST ENT were the big huge radiator fins, which makes sense given that’s very much how large spacecraft like the ISS get rid of waste heat to space. On the other hand, there are parts of a Constitution-class starship that would get very cold, ala what happened to the command module Odyssey during the ill-fated Apollo 13 mission.
It’s a nitpick to be sure, but why don’t they have any portable, self-powered cooling and heating units?
This reminds me uncomfortably of the first time I played the old Star Trek RPG.
Not the touching camaraderie, but the stretchers everywhere.
Uncomfortable how? What was the plot of the RPG? I have no FASA experience.
Depending how you look at it the FASA Trek RPG had a high death rate and injury rate during fights. I think thats what they’re getting at.
That was generally it, yeah. 🙂 It didn’t help that our GM was rather adversarial.
On the other hand, we did rearrange his rec room into an ersatz Enterprise bridge and throw ourselves back and forth when he told us that something hit the ship. That, at least, was worth running sickbay ragged.
There were many modules (adventures) you could run, and so asking that is like asking what the plot of Star Trek is with all it’s different and often unconnected episodes across 5 series!
Mostly player were Starfleet officers on a starship, and the missions varied from exploration and 1st contact, defending the borders from incursions, diplomatic missions, etc.